
While the Vault you're put in charge of starts small, it gets bigger and bigger as more Dwellers join you, allowing you to create more rooms to accommodate the Dwellers, but also more workplaces for them to be productive. For example, assigning Dwellers with 6 points of Strength to a Power Plant will make them produce the electricity resource faster than a Dweller with major perception. Specific rooms require a dominant stat in order to function at full capacity. It is important that you, as an Overseer of the vault you're put in charge of, assign the right dwellers to the right places based on attributes such as Strength, Intelligence, Agility, Endurance, Charisma and Perception. One of the things that sticks out the most is that Fallout: Shelter continues to focus on the RPG attributes the series is known for, despite being a micromanagement simulator. Thus, one wonders, is this spin-off worth your time and effort? Let's find out. However, a few weeks ago, Fallout: Shelter got released as a Free-to-Play game on Steam and, to my surprise, I also found out that the PC version has been around for quite a number of months now. I literally ran out of options and thought i wouldn't be able to experience this title. Some people started bringing it back to me, saying that it was a great game and I have been getting this urge to try it out myself, but when I came around to it, my phone app kept crashing past the title screen. So I skipped it and awaited the release of Fallout 4 proper instead.

It didn't help that in the same year I reviewed Candy Crush: Soda Saga. I was sure it was going to be Bethesda's attempt to get into the mobile market by shoving microtransactions in, and a sort of FarmVille clone, judging by the previews. When Fallout: Shelter got announced as a sort of promotion for Fallout 4, I really thought nothing of it.
